Online Game: cyber-colonialism and new narratives

Are online games free from the ideology of globalism and neo-liberalism?
How the narrative structure of the games are constructed?
Who makes the games, and who consumes them?
How online game market has been grown (in Korea and the US)?
Is cyber space a new place to be colonized (by whom?) ?
Is Korea a test market for the US online game industry or a bridgehead for the emerging Asian market?
Why and how online games have related with fantasy novels (e.g. Lord of the Ring)?

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